
Math
Exprmnt0 or LLL (Limited Loss Lotry) employs a bonding curve model to dynamically determine the price of its native token based on supply and liquidity conditions. This section outlines the mathematical foundation governing token pricing, trading logic, and tax mechanisms.
Key Variables
Virtual Tokens
Simulated tokens used for curve initialization
66,666,666.67
Virtual $LOTRY
Simulated $LOTRY used for curve initialization
13,333,333,333.33
Initial Supply
Tokens initially deposited in the contract
1,000,000,000
Tax
Buy and sell transaction tax
11%
$LOTRY
This token is deployed through clanker
100,000,000,000 is the max supply from clanker
Token Pricing Formula
The price of the token is determined by the ratio of total $LOTRY to total tokens held in the curve:
Market Capitalization
The market cap represents the total circulating token value:
Bonding Curve (Constant Product Equation)
LLL follows a constant product invariant, ensuring that the product of total $LOTRY and total tokens remains constant during trades:
Here, ( $K$ ) is the constant product that defines the curve’s balance.
Buy Transaction
When a user buys tokens with $LOTRY:
A 11% tax is deducted and sent to the tax pool.
The remaining 89% of $LOTRY contributes to the bonding curve.
The number of tokens given to the buyer is computed as:
Sell Transaction
When a user sells tokens:
The system calculates the $LOTRY returned from the curve.
A 11**% tax** is applied on the $LOTRY before sending it to the seller.
The deducted 11% from NetLotrysend is routed to the tax pool.
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